The Star Wars franchise is moving into the MMO realm and though it is presently in the testing phase (set to release 2nd half of 2011) there was loads of details about how the game will play. Star wars the old republic will be the newest addition of video games to the star wars franchise. Unlike previous role playing games based mostly on the star wars back story, SWTOR will be a fully fledged MMORPG. It is good to know that Bioware the previous creators of the last couple of very well selling star wars rpgs such as knights of the old republic, is again at the helm and creating this. One of the new touted options of the SWTOR MMORPG is one thing they name "flashpoint", and is one of the greatest renovations to the game, and perhaps to MMORPGs; to have come in a long time. Though it has an elaborate name, in SWTOR flashpoint refers to how the game will create and instance dungeons. A flashpoint is an instanced dungeon that is created to be more tightly woven into your personal game storyline. Most MMORPGs are heavily action centered and the storyline can be a bit of a throw away, which means it's there just to give you a vague sense of some motive for the locales you happen to be in. Nonetheless, the purpose then is absolutely simply to kill monsters to get a) XP or b) loot. Story line shouldn't be really the main focus. What do you do with XP and loot? Simple you progress from PvM (player vs monster) into the PvP (player vs player) realm where all that loot and XP gets pitted against different players. In contrast to conventional MMOs, classes in The Old Republic will not be restricted to the typical archetypes. BioWare has stated that every class will support on-the-fly customization that may permit any class to fill any function within a party, eliminating the necessity to spam channels in the hunt for a specific class needed to fill a task inside a group, which can delay or outright stop parties from finishing group-quests. While each class in The Old Republic will nonetheless favor a certain play style (be it ranged, melee, or otherwise), customization mixed with companion characters will make for having a class be capable of tackle many alternative situations, with or without the help of different player characters, and with out requiring particular other classes with a purpose to move forward. Though many will get pleasure from pitting their skills and wits against other skilled opponents on-line, I personally liked to play MMO rpgs cooperatively and enjoy the storyline and surroundings as I pass through it. Too often when playing an MMO the idea of enjoying the journey gets lost as you blindly get sucked into just levelling (i.e. grinding) to hit the PvP tiers. That is where SWTOR becomes interesting, with Bioware behind the development and knowing their insane build quality for good well thought out rpgs and storylines I can't wait to see how the game will finally turn into like when it is released.
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The Star Wars franchise is moving into the MMO realm and although it is currently in the testing phase (set to launch 2nd half of 2011) there has been plenty of information about how the game will play.
If you're like me and waiting on baited breath for SWTOR to come out, I've a web site centered squarely on keeping updated with all the Star Wars The Old Republic Release Date information because it comes.
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